In Saturday’s blog I went down a list
of areas the new publishers of Milestone 2.0 need to work on as they restart
the adventures of Hardware, Icon, Static Xombi, Kobalt and the Blood Syndicate
Since there was a lot of information to cover I decided to break it up into two
parts The list continues in this blog and goes over other areas in their
business such as:
6. Build the villains into credible threats. On the villain front Milestone 1.0 just kind of introduced bad
guys. But because they didn’t give them enough of backstory readers really
didn’t care about them. Most Milestone villains felt like jobbers placed there
to be squashed by the heroes. If a villain doesn’t feel dangerous, the reader
has no incentive to continue reading the comic to the last page or to pick up
follow-up stories featuring them.
One of the things I learned from
watching WWE develop its heels and reading oldschool Marvel was how to build up
a villain into a credible threat. Good villains make the reader feel a sense of
danger and make them worry if the hero is actually going to be able to beat
them. Moreover, they make the reader wonder how they’re going to come out of it
alive. Villians drive conflict and if the villian’s part of the story isn’t
strong enough the reader isn’t going to have a reason to root for the hero.
7. Think BIG. Most Milestone 1.0
stories were really on that small scale of the imaginary spectrum. And when you
write superhero stories you have to think BIG. A comic story just can’t just be
small. It has to POP to get a reaction out of the reader. Like pro wrestlers or
Hollywood movie stars, Superheroes are larger than life characters. So their
stories have to be on a bigger scale than your standard tale.
When I wrote Isis: The Ultimate Fight
I imagined something that started like a pro wrestling feud and led up to a
climax like something out of a major WWE Pay-Per-View like Hell In a Cell. When
I wrote Isis: Wrath of the Cybergoddess I imagined something on the scale of a
big-budget superhero movie like The Avengers. When I wrote The Temptation ofJohn Haynes I imagined things happening like the action comedy Ghostbusters. And when I wrote the upcoming John
Haynes: The Man Who Rules The World I imagined a big budget action feature.
Something with larger than life multidimensional characters, a story that grabs
the reader and doesn’t let them go until the climax. Milestone’s writers needs
to write these kinds of stories for their heroes if they hope to compete with
Marvel, DC, Image and Valiant, Boom! And Dynamite.
Bland and drab. |
8. Give us BIG ACTION on the covers. Most Milestone 1.0 covers were…Meh. They usually had heroes
posed on them in stiff formal art worthy of an artists’ commission or a museum.
Sorry, that’s just not good enough to compete in the entertainment business these
days with eBooks, action movies and WWE wrestling. Covers have to SHOW a story,
not tell it.
Bright and grabby! |
A cover is the readers’ first
introduction to the character. And on comic books It has to tell a story with
an exclamation point! Comic covers have to tell a story with ACTION. They have
to whet the readers’ appetite and get them anticipating the purchase of the book.
A Comic cover has to SCREAM at the reader BUY ME!
A great examples of action oriented covers
are those on Chris Samnee’s Daredevil. Samnee puts art on the Daredevil covers
that makes comic fans ready to make the purchase, and eager to read the next
issue. Milestone’s publishers need those kinds of covers if they want sales
from casuals and new readers.
9. Avoid Events. Milestone was at
its weakest when doing event storylines. Shadow War was…Meh. And World Collide
was just hot garbage with worms and flies. And don’t get me started on Long Hot
Summer.
Events didn’t help the Milestone
Universe grow at all. The conspiracy story behind the Big Bang slowed the pace
of books like Hardware and Icon and the events like Shadow War bogged things
down to the point where the stories just didn’t flow smoothly.
Yes, back in the 1980’s annual
multi-series events helped people discover slower selling titles as the reader
was compelled to buy those titles to complete the storyline. But the Milestone
Universe was fairly new and didn’t really need to launch an event yet. The
individual comics themselves needed to be the event! Most of the characters
needed those first 12-24 issues to define themselves in their own titles. With
this being a new universe the stories in each book needed to be primary focus.
10. Avoid Gimmicks. New costumes All-new All-different. Revamps.
Retcons. Reboots. Relaunches. Stuff like Hardware 2.0, Buck Icon and Darnice
Rocket Yeah, these gimmicks have their place. On a struggling title with slow
sales or a book taking a different creative direction with a new creative team.
But there’s no place for a gimmicks in a comic book universe less than five
years old.
One of the mistakes Milestone made
back in the 90’s was trying to do too much. That prevented readers from getting
to know a character like Icon. And in the case of Hardware, all the new armors
prevented readers from even remembering what they look like. In between the
conspiracy to figure out who was behind the Big Bang, events like Shadow War
and Worlds Collide there wasn’t much room in a Milestone comic for characters
to be developed or for relationships between heroes and villains to be
established.
While gimmicks get peoples attention
for the short-term all they do is distract readers and prevent them from
connecting with characters and their stories in the long term. That’s especially
bad for a fledgling universe of characters and a company starting to build or
in this case rebuild its brand.
The goal of Milestone for the first
five years should be primarily on the individual heroes’ stories. The primary
focus should be on letting readers get to know the characters, memorize their
looks and and showing them using their powers in cool ways. What’s going to get
the attention of readers and keep them reading are well-crafted stories
featuring these elements.
11. Please keep the profanity, gore, and excessive violence out
of Milestone this time! One of biggest turn-offs I had
when I read early Milestone titles was the gory and graphic violence. I
remember seeing panels in Blood Syndicates where Tech-9 blew off people’s
hands, and an early issue of Kobalt sliced off a crook’s fingers. Oftentimes in
Milestone books there were decapitations, mutilations and other horrific
violence. Yeah, comics show violence but when the heroes are out doing stuff
like this it really doesn’t allow the reader to see them as the good guys.
Comics are Black and White With good
guys wearing the White hats and bad guys wearing the Black hasts Milestone
really should want to create that line in the sand between their characters.
Then there’s the profanity. Yeah, I
know Milestone wanted the dialogue to sound “Real” but again it doesn’t make
for a good reading experience.
These days when I’m writing books in
the Isis series and the E’steem series I try to keep my content PG or PG-13. I
really want readers to feel comfortable about buying and sharing my titles. So
there’s no graphic violence, graphic sex or profanity. PG-PG-13 is the standard
WWE and Hollywood movie studios use these days so they can reach the largest
audience and Milestone really needs to follow that standard as well this go
around in the comic book marketplace.
Easy to access and tells a story with the | cover! |
11. Make every story an entry point. One of the things I learned from Jim
Shooter’s blog and successfully applied to the Isis series is making every
story an entry point. Every New Milestone comic will be someone’s first and every
story has to be written in a way that the reader can get to know the characters
and follow the adventures.
Milestone did a good job on this back
in the day. But in this era of 100 issue cross-overs I’d hate to see them start
down that road. Keep the comics accessible and the readers will come.
12. Do NOT franchise any characters or make “families”. Back in the 1990’s Technique was supposed to be the female
Hardware. And Buck Icon and Darnice Rocket were supposed to be fill ins for
Icon an Rocket. Unfortunately with Milestone being a relatively new universe
all these replacements did was create confusion at the comic shop and was
possibly one of the reasons behind the decline of Milestone 1.0.
In the first two to five years of
publishing comics there is no need to create variations of characters. Each
character really needs to be unique and stand out. They need to spend most of
their time establishing the missions of their heroes, their direction for their
stories and rthe elationships with their supporting cast and villains. Once the
formula for the heroes is down, then you can bring in variants and derivatives.
Another trend Milestone 2.0 needs to
avoid is making supporting civilians into heroes. Comics really need the Lois
Lanes, Jimmy Olsens and Richie Foleys. Civilians show the reader why the hero
is special and why their mission is important. If anyone can put on the costume
and do the exact same thing, then why should the reader care about the hero and
their adventures?
Characters really need to carry their
own books and show what makes them special. There will be a time to add
secondary hero characters to a hero’s book, but in the firs two to five years
it needs to be all about the main character.
13. Understand that the 2015 book market is not the 1990’s book
market. Back When Milestone debuted in 1993 the comic market was
on the tail end of a speculator boom. People were buying anything comic related
in the hopes of scoring a payday later on. However in this 21st
century everything is different. In addition to a twenty-year slump in the
comics market, the publishing industry has also changed.
The approaches publishers used in the
1990’s and even before 2008 no longer work. The publishing industry is a new
marketplace and publishers no longer have the leverage they used to. The market
is more creator oriented with Print-on-demand technology and ePublishing such
as Amazon’s Kindle, Smashwords and webcomics allowing them to access the
marketplace. Not to mention fierce competition from movies, TV and social
media. With so much competition for the attention of the comic reader these
days, Milestone is going to have to provide the highest quality comics and give
the reader the most entertainment value for their dollar.
14. Establish a webcomic. In addition to
print comics, one of Milestone’s strips should be a weekly or biweekly webcomic
on the official website. Webcomics are a great way of introducing online
readers to Milestone’s universe of characters and promoting upcoming issues
with previews. Many artists like Bill Walko of the Hero Busine$$ and R.K.
Milholand of Something*Positive have built strong followings online with thieir
webcomics and I believe Milestone could build an audience with a webcomic
featuring one of their characters.
Webcomics are one of the steady
growing marketplaces for comics over the last five to seven years and they’re a
place where many fans have found new comics new characters, and artists and
become fans of them.
15. Establish a digital comics imprint. In addition to a webcomic Milestone definitely needs a digital
subscription service. Today’s new readers who want to access older comics from
the 1990’s will appreciate the opportunity to access all the history and
continuity comics on their smartphones and tablets. It’d also be a great way to
allow new readers who read comics on these devices to download their comics.
Combining the webcomic with promotion
of the digital comic imprint could net Milestone some strong sales in a
five-year plan.
16. Be open to hiring new talent. Milestone wasn’t really open to bringing in new talent in the
1990’s. And that pretty much prevented the company from growing. The comic
industry desperately needs new blood and from what I’ve seen on the webcomics
scene there’s a lot of great talent looking for an opportunity to learn and
take its craft to the next level.
The only thing keeping a lot of that
talent from working at any comic company is compensation. Most creators like
myself these days own their characters and we do not do work for hire contracts.
If Milestone is serious about attracting new talent this time around they’re
going to have to offer some sort of licensing and profit sharing on
merchandising and possibly allowing creators to keep the rights to their own
characters.
Back in 1994 I submitted a resume and cover letter to
Milestone. Never got a response. By 1996 the company was gone. Again, I’d love
to be a part of the new Milestone and make a contribuition this time around.
With my twenty plus years writing experience and publishing background running
the SJS DIRECT imprint these last seven years I think I’d be a valuable asset
to the company. I wish the creators of the new Milestone the best of luck and I
hope they can take the characters to the next level this time around in the
marketplace.
Someone one Hooded Utilitarian found many of the Milestone Comics mediocre and unsurprisingly your posts agree with that statement.
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