I had been
anticipating the upcoming upcoming Danger Doll Squad Galactic Gladiators
crossover event from Action Lab Comics for months. Since the first Danger Doll
Squad crossover was a fun action packed story I was hoping that Galactic
Gladiators would be just as entertaining. Unfortunately, the covers tell a better story than what Action Lab
presented in this Clustur Fukur of a 4-issue crossover event.
Danger Doll Squad:
Galactic Gladiators takes place after the first Danger Doll Squad team up.
After defeating the bad guys Zombie Tramp, DollFace, and Vampblade are on their
way back from The Black Room when they’re intercepted by a mysterious alien
spaceship that looks like the old Milton Bradley Simon game. That game takes
them across space to the Vadim Galaxy and Batau Ceti 16 where Queen Amalgma places
the Danger Dolls minds in a cloned body that merges all their powers together.
I felt that was a cop-out because from what we saw on the covers I thought we
were going to see the Danger Dolls using their powers to take on Aliens in
one-on-one combat as they tried to escape the planet.
WE SHOULDA GOT THIS FIGHT! |
After defeating the
monsters (Two of which look like Ookla the Mok from Thundarr, The Barbarian and
Bug From Micronauts) The amalgamated Danger Doll monster is named Clustur Fukur
by Queen Amalgmam. And that’s when this story starts to go from a promising
premise to a complete clusterfuck of a miniseries. As the story progresses We
get more convoluted combat sequences, more 1980s references most Gen-Y and
millenials wouldn’t understand, and a story that just falls completely short of
the promising premise presented on those awesome covers for this mini-series.
After reading the
final issue of Danger Doll Squad: Galactic Gladiators I was disappointed. There
was so much potential for a great story in this miniseries. Unfortunately
Martin and Mendoza just can’t execute on the great concept they set up for this
comic. I’m guessing that Dan Mendoza and Jason Martin wanted to get this event
out of the way so they could focus on the Death of Zombie Tramp event. Big
Mistake. The way I see it they should have written this one to take place after
Zombie Tramp #50. If they made this story the event after Zombie Tramp #50 it
could have been a great way to transition into Janey’s return and possible
redemption after the events of the Death of Zombie Tramp storyline.
WE SHOULDA GOT THESE COSTUMES! |
Thanks to Martin
and Mendoza pushing the Death of Zombie Tramp event over Galactic Gladiators, the
writing in Danger Doll Squad: Galactic Gladiators feels rushed and convoluted. And
thanks to Martin and Mendoza rushing it, they just don’t actualize the story’s
potential. The storyline for Galactic Gladiators doesn’t flow as organically as
the original Danger Doll team-up and most of the characters in Galactic
Gladiators are one-dimensional with none of the personality or “Voice” the
Action Lab girls have in their own comics.
With the incredible
amount of talent, skill and craftsmanship Jason Martin and Dan Mendoza have shown
with Zombie Tramp, Dollface, and Vamplabde, I would have like to have seen them
take this premise to another level. Take some time to build up the world of
Batau Ceti 16. Show us some of the Aliens. Show us the culture of this Alien
World. And show us why Queen Amalgama would be a threat to Earth that the
combined forces of Zombie Tramp, Vampblade, and Dollface would need to
overcome.
And I’d like to
have seen Mendoza and Martin really take a minute to develop their own
characters and show them using their powers in creative ways. I wanted to see
how Janey would have been able to get out of a jam where her magic wouldn’t
work on aliens. And I wanted to see if she have been able to possess alien
bodies they way she did humans. Or what would Katie would do if she were away
from those alien vampires she fed on for a long time. Could Dollface adapt alien
tech into her arsenal or interface with alien computers. The miniseires issues
should have given us the answers to these questions as they took on the Klustur
Fukur.
With the story
presented Mendoza and Martin told too much and showed too little. Galactic
Gladiators should have been a visual FEAST filled with fantastic imagery and
unique designs, not off the shelf aliens and spaceships from the 1980s and
references only a 44-year-old like myself would figure out. In 2018 most new
readers wouldn’t know about half the stuff Katie and Janey were talking about
or what references were made in this story. This story should have been a
SHOWCASE for Mendoza and Martin to show how they could put their own
fingerprint on a comic, but they just didn’t push the envelope creatively like
they should have. Had it been me writing this story and making the designs, I’d
have gone ALL OUT and put a FRESH take on alien gladiators that’d have put the
stuff in Thor: Ragnarok to shame.
Danger Doll Squad:
Galactic Gladiators had an incredibly solid premise and a strong concept.
Unfortunately, the rushed and convoluted storytelling and one-dimensional
characterizations prevented it from being the great comic it should have been. If
Martin and Mendoza had just taken a few more months to flesh this story out in
rewrites, Action Lab’s Danger Zone could have had a CLASSIC on the level of
Marvel’s Secret Wars. But what they presented in these four issues is sadly,
just a clustur fukur most comic fans should just pass by.
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